[MISSION] Nox - Robotic Ravage - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Nox - Robotic Ravage (/showthread.php?tid=36) Pages:
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[MISSION] Nox - Robotic Ravage - randomguy - 02-16-2022 Mission name: Robotic Ravage Map: Nox Difficulty: Advanced Credits: randomguy - creating waves 1-3 Eyes - creating waves 4-6 various icon creators - creating icons RE: [MISSION] Nox - Robotic Ravage - randomguy - 02-16-2022 zip for v1 of mission https://www.dropbox.com/s/dzat1qc4rsydkqg/2022%20moonlight%20nox.zip?dl=0 RE: [MISSION] Nox - Robotic Ravage - Revan - 02-16-2022 No Strike nox_b3 Robotic Ravage randomguy: Pyro Revan: engineer mo: Demoman Average Gamer: Heavy Package o' lies: Scout Demo: https://us-testing.moonlight.tf:27107/demos/mvm_nox_b3_adv_robotic_ravage_1644998519.dem.zip Judges Present Mo, Package o' Lies, Revan Wave 1: Mo: this wave is not interesting average gamer: starting cash makes wave a bit rough package o' lies: starting cash wave 1 could be increased and wave 1 payout decreased Wave 2: no issues found with this wave Wave 3: Mo: remove banner combos Revan: medics didn't have an impact, should be buffed Wave 4: Mo, package: better than first 3 waves Wave 5: Revan: Big difficulty step up from wave 4 Package o' lies: gauntlets could be toned down a bit Mo: last part of wave dragged Wave 6: Package o' lies: wave is underwhelming Revan: finale is underwhelmind and not hard compared to the difficulty of waves 4 and 5. Randomguy: soldiers at the end too easy, could give them crits RE: [MISSION] Nox - Robotic Ravage - Package O' Lies - 02-16-2022 I did not say that on wave 1 That was averagegamer RE: [MISSION] Nox - Robotic Ravage - eyes6526 - 02-16-2022 v2 https://drive.google.com/file/d/1JZVRM-YNy2mkTndFywtnzR12hpjum340/view?usp=sharing Steel Gauntlets and Bonk Scouts now use heavy_steelfist_nys and scout_bonk Wave 3 - Changed Uber Medics from Quick-Uber to normal Uber Wave 5 - Changed Steel Gauntlet count from 28 to 16, changed Scout and Buff Banner Soldier count from 20 to 15, changed Giant Rocket Wall Soldiers to Giant Burst Fire Demomen and almost doubled their spawn rates Wave 6 - Changed Easy Skill Heavies to Hard Skill, sped up spawn rates of Giant Heavies and Dragon's Fury Pyros, removed 6 Giant Rapid Fire Soldiers and put 4 Colonel Barrages and 4 Giant Buff Banner Soldiers in their place RE: [MISSION] Nox - Robotic Ravage - Andrew Xtreme - 02-19-2022 No strike No pass trol ------------------------------- Demo Link: https://us-testing.moonlight.tf:27107/demos/mvm_nox_b3_adv_robotic_ravage_1645254821.dem.zip ------------------------------- Scout: Mo bruh moment Pyro: Hellblade Demoman: Skin King Engineer: A+drew Spy: Fan Scout ------------------------------- Wave 6 ending felt boring overall ok RE: [MISSION] Nox - Robotic Ravage - CreatorForce - 02-19-2022 (02-19-2022, 07:48 AM)A+drew Wrote: No strike No passThis is the worst feedback I ever saw. Elaborate more next time. RE: [MISSION] Nox - Robotic Ravage - Package O' Lies - 02-19-2022 What can I say except pass. RE: [MISSION] Nox - Robotic Ravage - Package O' Lies - 02-26-2022 no strike Judges present: Tindall, Package, Revan Demo: https://sgp-testing.moonlight.tf:27107/demos/mvm_nox_b3_adv_robotic_ravage_1645847610.dem.zip Wave 1: The buff soldiers can become really annoying if the snipers get within their buff radius. Remove either the buffs or snipers. W4: The heavy spam in the 2nd subwave is too much, should be toned down a bit. W5: First subwave is easily the strongest part of the wave by a long shot due to the level of spam, do whatever is necessary, but we think it would be best if the amount of buff soldiers was decreased, remove crits on colonels. W6: Tindall: having minicrits on the colonels this wave is wierd since the ones on wave 5 had crits. Give colonels crits (optional) RE: [MISSION] Nox - Robotic Ravage - eyes6526 - 02-27-2022 v3 https://drive.google.com/file/d/1ZLjzGdd97wu3qV4xUUNa5PfVhFn3XKKm/view?usp=sharing Wave 1 - Removed Snipers Wave 4 - Changed Heavy TotalCount to 24, and changed their WaitBetweenSpawns to 7.5 instead of 6 Wave 5 - Removed crits on Colonel Barrages, changed Buff Banner Soldier TotalCount to 16 and changed their SpawnCount to 4 |