[MISSION] Cyberia - Snowblitz - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Cyberia - Snowblitz (/showthread.php?tid=14) Pages:
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[MISSION] Cyberia - Snowblitz - Andrew Xtreme - 02-07-2022 Mission Name: Snowblitz Map: Cyberia Difficulty: Advanced Current Version: v2 Credits: Mission by: A+drew Map by: dexc34 RE: [MISSION] Cyberia - Snowblitz - Andrew Xtreme - 02-07-2022 V2 Change Logs W1 reduced the amount of heavies and made it 2 pairs per maxactive with a uber medic added engineer bots increased maxactive on kgb gauntlets to 12 instead of 8 W2 reduced the maxactive of soldier support to 6 instead of 8 added engineer bots W3 increase the amount of giant df pyros to 6 instead of 4 made them spawn before 2nd tank removed crits on bat scouts W4 added some squad uber medics on giant soldiers added some squad deflector heavies on giant buff banner soldiers added engineer bots W5 nerfed 2nd tanks hp to 25k instead of 30k replace the kritz medics with another quick uber W6 replaced bigheals with quick ubers on gheavies replaced barrage soldiers with bigrock soldiers RE: [MISSION] Cyberia - Snowblitz - Mo - 02-10-2022 Snowblitz Demo : https://us-testing.moonlight.tf:27107/demos/mvm_cyberia_rc6a_adv_snowblitz_1644473459.dem.zip Judges present - Myself, Hellblade, Package O Lies Class comp : Spy, Demo, Scout, Engineer, and Soldier Mission overall felt pretty nice, but it's not ready for a pass unfortunately. No strike --GENERAL-- - Increase WaitBeforeStarting for Engineer bots. Their presence the second the bomb gets moved an inch is incredibly annoying, and is the major reason as to why we do get pushed in the first place in one way or another. It also doesn't help that the map decides to put them either all the way in the back or in the front (primarily the upper left part but also near the main spawn) Wave 3 - Wave felt really short overall as opposed to the first 2 waves (both almost 3 minutes respectively), a small bit of longevity for it should be okay enough Wave 4 - The MaxActive for the giant soldier sets felt a little straggled given that the next set never spawned until they finished dying. Wave 6 - Change the bomb from flank to main spawn - Optional, but remove the red bisons RE: [MISSION] Cyberia - Snowblitz - Andrew Xtreme - 02-13-2022 V3 Snowblitz https://drive.google.com/file/d/1EjaLV7c4J6nHNsnz3Dh0nNv_YbHSF-u8/view?usp=sharing Change Logs General: Change the engineers InitialCooldown to 60 and CooldownTime to 50 W3 changed the pathings for bat scouts to spawnbot_secondary instead of invasion because funny bomb flank added an extra subwave, 2 giant burst fire soldiers+2 giant regen medics made the first tank spawn 5 second earlier W4 made the giant soldier squad maxactive 2 instead of 1 W6 made the first few bots spawn in spawnbot_secondary because funny flank bomb moment RE: [MISSION] Cyberia - Snowblitz - DaMeister - 02-13-2022 Snowblitz Demo: https://us-testing.moonlight.tf:27107/demos/mvm_cyberia_rc6a_adv_snowblitz_1644787545.dem.zip Judges Present: DaMeister, Package O' Lies, PDA Expert, Eyes Class Comp: Soldier, Demo, Scout, Sniper, Engineer Mission overall is pretty much passable, just needs one small change Pass with Changes Wave 3: - Change Scout AI to be Normal instead of Hard. RE: [MISSION] Cyberia - Snowblitz - Andrew Xtreme - 02-13-2022 V4 Snowblitz https://drive.google.com/file/d/1EjaLV7c4J6nHNsnz3Dh0nNv_YbHSF-u8/view?usp=sharing Wave 4 not 3 Change Logs W4 Changed scouts ai to normal skill instead of hard RE: [MISSION] Cyberia - Snowblitz - M1 - 02-25-2022 NO STRIKE Judges in attendance: M1, Poet, Erikku, randomguy Demo link: https://us-testing.moonlight.tf:27107/demos/mvm_cyberia_rc6a_adv_snowblitz_1645820345.dem.zip Wave 1 -The heavies are too strong, and deny too much space in an already relatively difficult subwave. Try lowering their skill to easy. Wave 2 -The SMG snipers are also too strong and act as no-wind-up heavies. Again, their skill should be lowered to easy. Wave 4 -The deflector heavies should be hard skill to remain consistent with valve's "template". Wave 5 -The two final rapid demos are stragglers and should either be better supported or removed. Wave 6 -The wave ended with two straggler super scouts. Try retiming the bots to end it with the tank. RE: [MISSION] Cyberia - Snowblitz - Andrew Xtreme - 02-26-2022 V5 Snowblitz https://drive.google.com/file/d/1EjaLV7c4J6nHNsnz3Dh0nNv_YbHSF-u8/view?usp=sharing Change Logs Wave 1 made heavy skill ai easy instead of normal Wave 2 made smg snipers skill ai to easy instead of normal Wave 4 made deflector heavies hard ai Wave 5 removed 2 giant rapid fire demos because s t r a g g l e r s Wave 6 removed 2 super scouts, increased waitbeforspawning on tank to 20 so it spawns with the burst fires RE: [MISSION] Cyberia - Snowblitz - M1 - 03-04-2022 PASS WITH CHANGES Judges in attendance: M1, randomguy, Erikku, Package Demo link: https://us-testing.moonlight.tf:27107/demos/mvm_cyberia_rc6a_adv_snowblitz_1646433310.dem.zip Wave 1 -The wave needs a little bit more mission support (my suggestion: spies) Wave 2 -The final subwave giant heavy should have weaker supports, like scouts or smg snipers Wave 6 -Red bison projectiles can be confused for friendly projectiles and should be removed from the randomchoice pool This mission will be featured in the next event, congratulations! RE: [MISSION] Cyberia - Snowblitz - Andrew Xtreme - 03-05-2022 VFinal Snowblitz https://drive.google.com/file/d/1EjaLV7c4J6nHNsnz3Dh0nNv_YbHSF-u8/view?usp=sharing Change Logs W1 added spy support W2 replaced soldier support with scout support easy skill ai W6 removed red bison color on the bison soldiers |