[MISSION] Doppler - Vendetta - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Doppler - Vendetta (/showthread.php?tid=120) |
[MISSION] Doppler - Vendetta - Package O' Lies - 03-05-2023 Mission Name: Vendetta Map: MvM_Doppler_B12 Difficulty: Advanced Credits: Me: Making the mission Bladex64: Making the map (Template file is unfinished and subject to change if future submissions are made) RE: [MISSION] Doppler - Adv_Vendetta - PDA Expert - 03-05-2023 no strike (fossil) demo link : https://us-testing.moonlight.tf:27107/demos/mvm_doppler_b12_adv_vendetta_1677982650.dem.zip jujes present : pda expert (heavy) averagegamer (scout skin king (engineer) poet (soldier) w5 : the spies were quite a pain in the ass to deal with due to their vast amount & rapid appearence, lower either the maxactive or spawn rate. w7 : the boss' "hands" at their current size can block various projectiles and bullets, scaling them down would be a good option RE: [MISSION] Doppler - Vendetta - Package O' Lies - 03-13-2023 V2 changelog: Increased starting cash by 200 W1: reduced payout by 150 W3: Decreased conch soldier spawncount by 1 Decreased demoman spawncount by 1 in the 2nd subwave. Decreased demoknight spawncount by 1 on final subwave. Decreased bomb support knight spawncount by 1. W4: decreased crit soldier totalcount by 1 Increased waitbeforestarting on gmed pairs by 7 seconds W5: Split the 1st subwave into 2 to prevent gheavies and gpyros stacking Added new subwave (obviously) Reduced grapid burst waitbeforestarting by 8 seconds in the final subwave (they had a huge delay I forgot to remove in testing) Decreased spy spawncount by 1 and maxactive by 2, increased their waitbetweenspawns by 5 seconds (up to a total of 20) Increased crit bowman maxactive by 1 W6: replaced colonels in 2nd subwave with bigrock bursts Increased waitbetweenspawns for final subwave gmed pairs by 5 seconds. W7: decreased hand scale to .65, increased main boss scale to 1.9 RE: [MISSION] Doppler - Vendetta - PDA Expert - 03-13-2023 Pass with Changes Demo Link : https://us-testing.moonlight.tf:27107/demos/mvm_doppler_b12_adv_vendetta_1678733531.dem.zip Judges Present : Frah eyes PDA Expert Team Comp. : Scout (Frah) Pyro (eyes) Heavy (PDA Expert) Engineer (Package O' Lies) Note : W4-6 G Med poppers may prove a bit too much, but due to our comp its hard to say if that's due to us being unable to deal with them properly or them actually being too much. Keep an eye out for them in future tests too see if they are indeed, too much. Wave 7 : The Boss currently has a bit too much hp to chew through, lowering it would be the best course of action. RE: [MISSION] Doppler - Vendetta - Package O' Lies - 04-15-2023 V3: W2: Replaced crit bat scouts with scattergun scouts W3: increased spawncount of conch soldiers and demos by 1, and totalcount by 3 W4-6: after testing, the gmeds will remain popping W7: Cut boss regen in half (down to 75) (remember this template file may be updated if future submissions are made) RE: [MISSION] Doppler - Vendetta - Package O' Lies - 04-21-2023 V4: Fixed shield medics having the wrong bot medic uber health threshold RE: [MISSION] Doppler - Vendetta - M1 - 04-21-2023 PASS Judges Present: M1, Skin King, Erikku Demo Link: https://us-testing.moonlight.tf:27107/demos/mvm_doppler_b12_adv_vendetta_1681595063.dem.zip This mission will be featured in the next event, congratulations! RE: [MISSION] Doppler - Vendetta - Package O' Lies - 05-13-2023 V5: Updated some icons W6: slowed down spawn rate of commons in final sub. |