[MISSION] Oxidize - Pollution Dilution - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Oxidize - Pollution Dilution (/showthread.php?tid=116) Pages:
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[MISSION] Oxidize - Pollution Dilution - Mo - 01-27-2023 Mission : Pollution Dilution Map : Oxidize (version RR18) Difficulty: Intermediate Credits - Myself, for making the mission - asd417, for the map - Icons made by their respective creators/owners - Every tester that participated as a 3 man for the tests done Mission assets/files/etc. can be found in the zip file attachment below. RE: [MISSION] Oxidize - Pollution Dilution - Mo - 01-29-2023 Pollution V1.5 General - Changed some mainwave bots to support category (W2 Slowfire Scouts, W5 Persians) W1 - Separated punchies for the first thing to be a big burst spawn, and then a mini-burst spawn once all the first initial ones are dead W2 - Changed Demo's grenade launcher to iron bomber (rollers won't be as aids now) W3 - Readjusted the particle effect on the Scout boss W6 - Replaced Barrage Soldiers with weaker variants of a GLaser Wall W7 - Something something funky gimmick added, you'll figure it out Most recent version will be up on the servers, but in case -- attachment to the most recent popfile is down below. Also, I request for a proper run this time that doesn't involve bots straggling due to a questionable team composition change. RE: [MISSION] Oxidize - Pollution Dilution - Skin King - 01-30-2023 Judges present: Averagegamer, Damno, Skin king No Strike Class comp Scout (Skin king) Engineer(Averagegamer) Pyro (Damno) Demo https://us-testing.moonlight.tf:27107/demos/mvm_oxidize_rr18_int_pollution_dilution_1675050572.dem.zip Official "first" run Overall pretty ok mission to play w1 *feels fine w2 *feels fine w3 *feels fine but test without engie to gauge boss push force w4 *feels fine w5 *feels fine w6 *add wfad on other giants for the g bison and 4 g demo squad since they can stack with the gbursts and g shotgun conch w7 *feels fine RE: [MISSION] Oxidize - Pollution Dilution - Mo - 01-30-2023 W6 - Added a WaitForAllDead to prevent giga stacking, should be considerably more manageable than before. W3's boss is unchanged (tests ran: Pyro/Scout/Demoman, and Soldier/Scout/Engineer right after), respecting its barrage and close-range lethality as majority of classes should be advised. As always most recent pop is in the attachment below. RE: [MISSION] Oxidize - Pollution Dilution - Package O' Lies - 02-04-2023 No strike Judges Present: Averagegamer (soldier), Skin King (Scout), Package O' Lies (Spy) Demo:https://us-testing.moonlight.tf:27107/demos/mvm_oxidize_rr18_int_pollution_dilution_1675480941.dem.zip Overall: I see this mission passing pretty soon, since there is only one somewhat major complaint everyone had with it. W4: increase maxactive on heaters to 6 W7: The support bots should all be mainwave since they're all support limited, all it does at the moment is cause confusion. Boss needs a little more support with it, maybe some infinite support bat scouts and some spies should do the trick. RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-04-2023 W4 - Increased MaxActive on heater heavies to 6 (almost tripled waitbetween time to compensate; aka 2 > 5 seconds) - Finally decided to rename the axtinguisher pyros W7 - Commons and the 2 giants are moved over to the main wave - Added support bat scouts, 4 spawning (and equal to maxactive) - Added Mission Support Spies (DesiredCount 3, with an aggressive CooldownTime to compensate their low count) RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-05-2023 W2 - Added over a different icon to indicate punchies having duo banners W6 - Slightly adjusted the Laser Wall Soldiers (again) W7 - Shuffled the Giant Heavy and Giant Bowman icon Popfile is in attachments below RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-06-2023 General - Adjusted some miscellaneous things in the templates (nitpicks and some minor changes here and there) Popfile available in attachments below once again RE: [MISSION] Oxidize - Pollution Dilution - Package O' Lies - 02-09-2023 Judges Present + Class Comp: Package O' Lies (Pyro), PDA Expert (Scout), DaMeister (Engi) No strike Demo: https://us-testing.moonlight.tf:27107/demos/mvm_oxidize_rr18_int_pollution_dilution_1675894328.dem.zip Wave 3: Change gpyro icon to pyro_bigfire Wave 4: DaMeister's suggestion: give the engi boss a move speed nerf when it has its melee out, it's not the most fun thing ever to fight a super tanky and super fast bot running straight at you, especially when there will me a major bomb threat coming soon. this will probably still be fine even if the intention is to kill people who get too close (maybe a damage bonus could work there?) Give the pyro with the gmed pocket a small move speed penalty (about 0.8) Wave 8: Increase cooldowntime on spies to about 20-25 seconds instead of 5, (optional) reduce spawncount by 1. RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-09-2023 W3 - Changed Icon to pyro_bigfire W4 - Slightly reduced movespeed on Chief Combat Engineer - Gave the Pyro Pocket a movespeed reduction of 0.75 (was 0.85) W8 - CooldownTime is now set at 30 seconds, DesiredCount is still the same (3) |