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[MISSION] Oxidize - Pollution Dilution - Printable Version

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[MISSION] Oxidize - Pollution Dilution - Mo - 01-27-2023

Mission : Pollution Dilution
Map : Oxidize (version RR18)
Difficulty: Intermediate

Credits
- Myself, for making the mission
- asd417, for the map
- Icons made by their respective creators/owners
- Every tester that participated as a 3 man for the tests done

Mission assets/files/etc. can be found in the zip file attachment below.


RE: [MISSION] Oxidize - Pollution Dilution - Mo - 01-29-2023

Pollution V1.5

General

- Changed some mainwave bots to support category (W2 Slowfire Scouts, W5 Persians)

W1

- Separated punchies for the first thing to be a big burst spawn, and then a mini-burst spawn once all the first initial ones are dead

W2

- Changed Demo's grenade launcher to iron bomber (rollers won't be as aids now)


W3

- Readjusted the particle effect on the Scout boss

W6

- Replaced Barrage Soldiers with weaker variants of a GLaser Wall

W7

- Something something funky gimmick added, you'll figure it out


Most recent version will be up on the servers, but in case -- attachment to the most recent popfile is down below.
Also, I request for a proper run this time that doesn't involve bots straggling due to a questionable team composition change.


RE: [MISSION] Oxidize - Pollution Dilution - Skin King - 01-30-2023

Judges present: Averagegamer, Damno, Skin king

No Strike

Class comp
Scout (Skin king)
Engineer(Averagegamer)
Pyro (Damno)

Demo https://us-testing.moonlight.tf:27107/demos/mvm_oxidize_rr18_int_pollution_dilution_1675050572.dem.zip

Official "first" run

Overall pretty ok mission to play

w1
*feels fine

w2
*feels fine

w3
*feels fine but test without engie to gauge boss push force

w4
*feels fine

w5
*feels fine

w6
*add wfad on other giants for the g bison and 4 g demo squad since they can stack with the gbursts and g shotgun conch

w7
*feels fine


RE: [MISSION] Oxidize - Pollution Dilution - Mo - 01-30-2023

W6

- Added a WaitForAllDead to prevent giga stacking, should be considerably more manageable than before.

W3's boss is unchanged (tests ran: Pyro/Scout/Demoman, and Soldier/Scout/Engineer right after), respecting its barrage and close-range lethality as majority of classes should be advised.

As always most recent pop is in the attachment below.


RE: [MISSION] Oxidize - Pollution Dilution - Package O' Lies - 02-04-2023

No strike

Judges Present: Averagegamer (soldier), Skin King (Scout), Package O' Lies (Spy)

Demo:https://us-testing.moonlight.tf:27107/demos/mvm_oxidize_rr18_int_pollution_dilution_1675480941.dem.zip

Overall: I see this mission passing pretty soon, since there is only one somewhat major complaint everyone had with it.

W4: increase maxactive on heaters to 6

W7: The support bots should all be mainwave since they're all support limited, all it does at the moment is cause confusion.
Boss needs a little more support with it, maybe some infinite support bat scouts and some spies should do the trick.


RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-04-2023

W4

- Increased MaxActive on heater heavies to 6 (almost tripled waitbetween time to compensate; aka 2 > 5 seconds)

- Finally decided to rename the axtinguisher pyros

W7

- Commons and the 2 giants are moved over to the main wave

- Added support bat scouts, 4 spawning (and equal to maxactive)

- Added Mission Support Spies (DesiredCount 3, with an aggressive CooldownTime to compensate their low count)


RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-05-2023

W2

- Added over a different icon to indicate punchies having duo banners

W6

- Slightly adjusted the Laser Wall Soldiers (again)

W7

- Shuffled the Giant Heavy and Giant Bowman icon



Popfile is in attachments below


RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-06-2023

General

- Adjusted some miscellaneous things in the templates (nitpicks and some minor changes here and there)

Popfile available in attachments below once again


RE: [MISSION] Oxidize - Pollution Dilution - Package O' Lies - 02-09-2023

Judges Present + Class Comp: Package O' Lies (Pyro), PDA Expert (Scout), DaMeister (Engi)

No strike

Demo: https://us-testing.moonlight.tf:27107/demos/mvm_oxidize_rr18_int_pollution_dilution_1675894328.dem.zip

Wave 3: Change gpyro icon to pyro_bigfire

Wave 4: DaMeister's suggestion: give the engi boss a move speed nerf when it has its melee out, it's not the most fun thing ever to fight a super tanky and super fast bot running straight at you, especially when there will me a major bomb threat coming soon. this will probably still be fine even if the intention is to kill people who get too close (maybe a damage bonus could work there?)
Give the pyro with the gmed pocket a small move speed penalty (about 0.8)

Wave 8: Increase cooldowntime on spies to about 20-25 seconds instead of 5, (optional) reduce spawncount by 1.


RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-09-2023

W3

- Changed Icon to pyro_bigfire

W4

- Slightly reduced movespeed on Chief Combat Engineer

- Gave the Pyro Pocket a movespeed reduction of 0.75 (was 0.85)

W8

- CooldownTime is now set at 30 seconds, DesiredCount is still the same (3)