[MISSION] Rottenburg - Cybernetic Carnage - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Rottenburg - Cybernetic Carnage (/showthread.php?tid=101) Pages:
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[MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 09-05-2022 Mission name: Cybernetic Carnage Map: Rottenburg Difficulty: Advanced Credits: Mission by oddschool Map by Valve Custom icons by various authors mvm_rottenburg_adv_cybernetic_carnage.pop (Size: 31.31 KB / Downloads: 75) RE: [MISSION] Rottenburg - Cybernetic Carnage - Pineapple Medals Bot - 10-12-2022 Judges present: None Demo file: https://eu-testing.moonlight.tf:27107/demos/mvm_rottenburg_adv_cybernetic_carnage_1665593427.dem.zip Wave 1: Snip 3 heavies (re-test to confirm) Wave 2: Pacing for giants is off (re-test to confirm) Wave 3: Pacing for giants is off (re-test to confirm) Wave 4: Giant medic squads should come throughout the wave, not all at the end (don't assume the team will always hold the arch) Wave 5: Remove support pyros, pace the giant medic squads better. Wave 6: Remove support fury pyros (can make wave 5's support pyros dragon fury perhaps) Wave 7: Delete, this isn't expert mode Support needs some variety. Wave 3-6 had infinite pyro support, and wave 4-7 all had spy support. If you insist on keeping most of the waves as they are, then you either need to issue bigrock-level payouts (total $7000-7500) or re-brand the mission as expert and buff accordingly. RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 10-14-2022 -Wave 1: Removed 3 straggling heavies. -Wave 2: Increased giant soldier WaitBetweenSpawns to 13. -Wave 3: Increased payout from 950 to 1100. Removed support medics. -Wave 4: Changed last 2 giant medics to non-popping ones. Changed pyro support to scout support. Lowered mission support DesiredCount. Removed AlwaysCrit from giant dragons fury pyros. -Wave 5: Changed giant medic squads' MaxActive to 3. Changed pyro support to soldier support. Removed spy mission support. -Wave 6: Increased payout from 1050 to 1300. Lowered mission support DesiredCount. -Wave 7: Lowered mission support DesiredCount. Changed laser wall squads to MaxActive 3. I'm hoping that in future runs you would have the correct amount of players for each difficulty, which I believe is 5 for advanced. mvm_rottenburg_adv_cybernetic_carnage.pop (Size: 31 KB / Downloads: 49) RE: [MISSION] Rottenburg - Cybernetic Carnage - Pineapple Medals Bot - 10-14-2022 Judges present: None Demo file: https://eu-testing.moonlight.tf:27107/demos/mvm_rottenburg_adv_cybernetic_carnage_1665775806.dem.zip Many of the same problems still remain. Wave 2: Giants take forever to come out after destroying the tank, and when they do come out, they come out all at once. Wave 3: Giants again are all stacking at once at the end. No pacing. Wave 4: Giants still spawn too fast even if we hold the arch. No time to catch a break. Wave 5: Again terrible giant medic spam near the end of the wave. Wave 7: Again, all the giants (crit bisons) stack at once near the end. Wave 6 had good pacing with the giant spawns (giant heavies + shotguns). Replicate a similar spawn pacing on the other waves. You could try a very short (5 s?) WaitBetweenSpawns and let the MaxActive throttle the giant spawns so that both a spawncamping team can kill them quickly and a team stuck far back can still cope with the onslaught reasonably. Limit to no more than 2 giant squads active at once. Asides from the giants congregating too much near the end of almost every wave, the mission is fine. RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 10-16-2022 Wave 2: Increased giant soldiers' WaitBetweenSpawns from 13 to 17 and changed MaxActive from 4 to 3. Made giant pyros spawn at once. Wave 3: Increased giant soldier combos' WaitBetweenSpawns from 10 to 15 and WaitBeforeStarting from 5 to 10 and lowered TotalCount from 12 to 9. Wave 4: Increased giant dragon's fury sets' WaitBetweenSpawns from 10 to 15. Increased both WaitBetweenSpawns and WaitBeforeStarting of 3 final giant sets from 15 to 18 and changed MaxActive of soldier + medic combos from 4 to 3. Wave 5: Removed 2 sets of giant soldier + giant medics that spawn from flankers. Wave 7: Removed 2 sets of laser wall + giant medics that spawn from flankers and added a 3rd set to spawn from spawnbot. mvm_rottenburg_adv_cybernetic_carnage.pop (Size: 28.77 KB / Downloads: 43) RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 10-31-2022 I just realized that I previously posted a broken popfile. Here is the fixed one. I also did some minor balancing tweaks and improved pacing on a few waves again. mvm_rottenburg_adv_cybernetic_carnage.pop (Size: 28.81 KB / Downloads: 31) RE: [MISSION] Rottenburg - Cybernetic Carnage - the fat - 11-04-2022 NO STRIKE (1st run) Demo: https://eu-testing.moonlight.tf:27107/demos/mvm_rottenburg_adv_cybernetic_carnage_1667602093.dem.zip Classes: Engi Scout Soldier Heavy Wave 2: -Increase max active on the soldiers Wave 3: -Increase max active on the giant bursts Wave 4: -Switch around the order of the giants in the final subwave and buff it Wave 5: -Make engineers spawn faster -Give Claid to G Knights Wave 7: -Buff the finale RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 11-05-2022 Wave 2: Increased MaxActive on Giant Soldiers Wave 3: Removed 1 Battalion Soldier from GBurst squad to not get limited by bot cap Wave 4: Made GBursts spawn before GHeavy and made their GMedics pop. Wave 5: Doubled support engis' MaxActive and slightly lowered WaitBetweenSpawns. Gave GKnights claid. Wave 7: Removed 3rd Laser Wall squad. Added AlwaysCrit for Laser walls and turned their GKritz to GPopper medics. Slightly increased support MaxActive https://drive.google.com/file/d/1rtwl9tc5nyUyA-u6c0A3FymL6qyjjdvX/view?usp=sharing RE: [MISSION] Rottenburg - Cybernetic Carnage - Yoovy - 11-13-2022 Judges Present: Yoovy, DaMno, oddschool, Nuq Demo File: https://eu-testing.moonlight.tf:27107/demos/mvm_rottenburg_adv_cybernetic_carnage_1668355756.dem.zip No Strike Setup: Scout (Yoovy) Pyro (Nuq) Engineer (oddschool) Heavy (DaMno) Wave 1 -Felt Fine Wave 2 -Felt Fine Wave 3 -Felt Fine Wave 4 -Convert Giant Popping Medics to Giant Regen Medics -Space the GSoldier+GRegen squads a bit further behind the GHeavy+GRegen Wave 5 -Felt Fine Wave 6 -Give the Dragon's Fury Pyros a MaxVisionRange of somewhere between 500-600 Wave 7 -Give the Dragon's Fury Pyros a MaxVisionRange of somewhere between 500-600 -Give the Giant Rapid Fire Demomen ClassIcon demo_rapid RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 11-13-2022 Wave 4: spaced out last giant sets and made giant medics regen Wave 6: added MaxVisionRange 600 to df pyros Wave 7: added MaxVisionRange 600 to df pyros. changed giant demo icon to demo_spammer_giant. https://drive.google.com/file/d/11O5BkwFwVHtGyDKlIr2FZOLshtTn6Nxi/view?usp=sharing |