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Full Version: [Mission] Mannworks - Object Overflow
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Pass with changes
Judges Present: eyes, DaMno, Frahtcy
Demo: https://eu-testing.moonlight.tf:27107/de...28.dem.zip

Class Composition:
Scout (Frah)
Soldier (DaMno, with stock)
Pyro (Mo)
Engineer (eyes)

Wave 3:
-Make the melee Bonk Scouts into scattergun Bonk Scouts for a bit of extra power

Wave 4:
-Give the Giant Scouts a 50% damage bonus for a bit of extra power

Wave 5:
-Finale is a bit overtuned, we only didn't lose at the ending because we used *tons* of bodyblocking, could maybe remove the last Giant Heavy and last 2 Giant Pyros and space out their spawns a bit more so they don't get too overwhelming
V5 Changelog:

W3:
- Melee bonks changed to scattergun bonks

W4:
- Gscouts given 1.5 damage bonus

W5:
- Changed deagle icon to non-hyper
- Changed colonels to gburst soldiers
- Increased WaitBetweenSpawns of gheavies and gdf pyros from 13 -> 15
V5.1 Changelog

General:
- Removed some unused templates
- Gave armored bots slight knockback resist
We think the last wave may be a bit too much for randoms to deal with. After this mission ships, the staff should watch the global stats to see if the last wave needs to be toned down. It's not serious enough that the mission needs changes, but it's something to keep an eye on.
V6 Changelog

General:
- Ported to jungleworks_b3


W4:
- locked to right path
- Gave shortstops knockback resistance

W5:
- locked to left path
- Gas pyros and gheavies spawn from right tank spawn
Updated to jungleworks b4
Updated to rc1
V6.1 Changelog

Vscript:
Scoreboard now only shows mission name

General:
Updated credits to properly credit Alox

W5:
- changed EOI gas icon
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