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Full Version: [MISSION] Havana - Sandstorm
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Mission Name: Sandstorm
Map: havana_b4a
Difficulty: Advanced

Credits:
Mission Maker - Me
Custom Icons - various people from potato.tf
Map Maker - Bobby BodyOdor
MaxSpectators and SendBotsToSpectatorImmediately are rafmod values and as such break on vanilla servers. Please remove unofficial keyvalues from your pop file.

From the submission rules: Your mission must work on a vanilla TF2 server without any external mods or dependencies.
(07-18-2022, 02:24 PM)Nuq Wrote: [ -> ]MaxSpectators and SendBotsToSpectatorImmediately are rafmod values and as such break on vanilla servers. Please remove unofficial keyvalues from your pop file.

From the submission rules: Your mission must work on a vanilla TF2 server without any external mods or dependencies.
Yeah my dumbass forgot about that, but those keyvalues are gone now
Judges present: None

Demo file: https://us-testing.moonlight.tf:27107/de...rm.dem.zip

General comments:

Wave 1:
- Remove crits on scattergun scouts
- Tone down heavy AI to normal
- Pacing issue with the buff soldiers at the end

Wave 2:
- Remove giant scouts (or replace them with something else)
- Some more pacing issues

Wave 3:
- Slow/delayed wave start
- The giant demo squad (spawncount 11) causes pacing issues since the supports take up all the bot slots, preventing the squad from spawning

Wave 4:
- Giant kritzkriegs do not pop; copy the template from an Anniversary Annihilation pop file.

Wave 5:
- Awkward pause at the start
- Bad pacing again
- Wave should end after the giants are killed (underwhelming finale)

Overall:
The mission has solid bones but needs some polish and ironing out. Expect more feedback from the judges.
I recommend watching the demo file to determine where the pacing issues are at.
VERSION 2

Wave 1:
- Removed crits on Scouts
- Changed the Heavies to use Normal AI
- Changed the timing of Buff Soldiers to not drag out the wave

Wave 2:
- Removed Super Scouts
- Re-arranged spawn timings for several robots

Wave 3:
- Fixed robots in the start spawning late
- Slightly lowered support Buff Soldiers count
- Made the giant demo squads spawning faster
- Re-arranged spawn timings for several robots

Wave 4:
- Updated Giant Kritz Medic template to match ones from Anniversary Annihilation
- Re-arranged spawn timings for several robots
- Changed boss name to "Chief Heater Heavy"

Wave 5:
- Removed the long pause in the start of the wave (I don't know how it happened but it was accidental trust me)
- Updated Kritz Medics template to match ones from Anniversary Annihilation
- Re-arranged spawn timings for several robots and to make wave finale less dragged out
- Increased the count of the Giant Buff Rapid Fire Soldier from 1 to 2
Due to your previous instances of copying two community MvM maps, stripping the original author credits, and reuploading them without receiving permission from the original mappers, you have been permanently barred from contributing to Moonlight MvM.

Please do not take other people's maps or missions, remix them, and pass them off as your own original work. It is very hurtful to the original authors.

This submission will be marked as retired and will not be reviewed any further.