Map: Nox
Version: 1
Waves: 5
Difficulty: Expert
Credits:
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Mission Creator/Play Tester - Yoovy
Play Tester/Feedback - Package O' Lies
Play Tester/Feedback - Mo
Play Tester/Feedback - Averagegamer
Play Tester/Feedback - PDA Expert
Play Tester/Feedback - Mo
Play Tester - Mystery Unknown One
Play Tester - Robo-Poot
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(First Run: No Pass)
Judges Present:
DaMeister
M1
Package O' Lies
PDA Expert
Class Lineup:
Heavy (DaMeister)
Scout (A+Drew)
Engineer (M1)
Soldier (PDA Expert)
Pyro (Package O' Lies)
Demo:
https://us-testing.moonlight.tf:27107/de...28.dem.zip
Wave 1: The tanks are too beefy and the bots supporting them need more killing power, in its current state it's just a boring slog of a subwave due to the high dps requirement and low threat level. Lightweights feel redundant and weak, might be best if it was just Heavyweights but with increased spawn rates to make up for the removal of lightweights.
Version 2:
https://www.dropbox.com/s/s1yv9cp0cm2ov9...n.pop?dl=0
Wave 1:
-Decreased Scouts slightly
-Made Scouts normal skilled
-Added 12 Demomen to first subwave
-Decreased both tanks down to 10,000 from 12,500
-Replaced Giant Soldiers with Giant Rapid Fire Soldiers
-Replaced Lightweight Champs with non-airblast Pyros
-Decreased between time on Heavyweight Champs
-Increased total number of Heavy Champs and their max active
Wave 3:
-Gave Giant Burst Fire Soldiers 1 Quick-Uber Medic each
Wave 5:
-Replaced Giant Extended Buff Banner Soldiers with Giant Buff Rapid Fire Soldiers
-Replaced Giant Extended Backup Soldiers with Giant Backup Rapid Fire Soldiers
-Replaced Crit Heavyweight Champs with Crit Shotgun Heavies
Judges Present: CreatorForce, Ciaran, Package O' Lies, Averagegamer.
Class comp: Scout, Heavy, Engi, Demo, Soldier
Demo:
https://us-testing.moonlight.tf:27107/de...88.dem.zip
Overall: The mission is pretty short, at only 17 minutes when getting pushed a good bit each wave, you can either add an extra wave or bulk up the already existing waves outside of last.
Wave 5: The last set of gheavies is a moderate difficulty drop and is even easier if your team has a reliable med picker ie sniper. Making them into deflectors or having some other support could help out with that.
Version 3:
https://www.dropbox.com/s/s1yv9cp0cm2ov9...n.pop?dl=0
Wave 1:
-Added a 2nd subwave of 2 Giant Demomen, 2 Giant Demoknights, and 21 Scouts
-Moved original subwave 2 to be subwave 3
Wave 2:
-Added a 2nd subwave of 36 Airblast Pyros and 2 Giant Heavies
-Moved original subwave 2 to be subwave 3
Wave 5:
-Replaced Giant Heavies with Giant Deflector Heavies
-Reduced support Scouts AI from Expert to Normal
-Reduced support Scouts spawn count from 6 to 4
-Made support Scouts spawn 6 seconds after GDeflectors are spawned instead of when the tank is only alive
Pass with changes
Judges present: Package O' Lies, Yoovy, Averagegamer
Class comp: Heavy (package), Soldier (Average), Engi (OWO Inky), Pyro (Skin King), Scout (Yoovy)
Demo:
https://us-testing.moonlight.tf:27107/de...36.dem.zip
W1: last subwave drags due to it being waitforalldead, simply make it a waitforallspawned and it should fix the issue
W2: Same thing as wave 1, drags on due to waitforalldeads.
This mission will be featured in the next event, Congratulations!
After-Update #1:
https://www.dropbox.com/s/8c4t1wgb66k3yt...n.pop?dl=0
Wave 1:
-Reduced both tanks by 2k
-Added 2 GPyros wave 1 subwave 1
-Replaced GDemoknight wave 1 with non-rapid GDemomen
Wave 2:
-Replaced Super Scouts with Major League Scouts
Wave 3:
-Replaced Super Scouts with GFAN Scouts
Wave 4:
-Replaced first 4 Super Scouts with GScouts