Mission name: Sushi Sunrise
Map: Tensai
Difficulty: intermediate
Mission type: invasion
Current Version: Version 4
Credits:
Retrowave(Myself): for making the mission & the waves.
Dayal: For making the map.
Potato & moonlight mvm communities: for the custom icons & testing the mission during the early stages.
My test restrictions:
-Run without medic shield at least once.
-Run without heavy at least once.
-Run with out sniper and/or spy at least once.
Judges present:
randomguy (it's my first day) (Scout)
egg (Pyro)
Skin King (Soldier)
Demo:
https://us-testing.moonlight.tf:27107/de...24.dem.zip
NO STRIKE
w1:
Felt fine, but keep in mind that engies may end up building buildings if their squadmates die.
Skin King: Maybe make the rapid fire a WaitForAllSpawned with a delay.
egg: Felt too easy.
w2:
egg: Last pyro felt like it came in a bit late. (minor since it's WaitForAllSpawned + WaitBeforeStarting 0)
w3:
Wave was fine, but it felt like there were a few too many solo conch gauntlets, making it drag a bit.
^Skin King/egg: Remove 3-4 conch gauntlets.
w4:
Good wave.
w5:
Wave felt a bit easy aside from the ending, but keep in mind that we didn't have to deal with any of the telein teleporter engies.
w6:
Good wave.
(12-09-2023, 10:43 PM)randomguy Wrote: [ -> ]Judges present:
randomguy (it's my first day) (Scout)
egg (Pyro)
Skin King (Soldier)
Demo: https://us-testing.moonlight.tf:27107/de...24.dem.zip
NO STRIKE
w1:
Felt fine, but keep in mind that engies may end up building buildings if their squadmates die.
Skin King: Maybe make the rapid fire a WaitForAllSpawned with a delay.
egg: Felt too easy.
w2:
egg: Last pyro felt like it came in a bit late. (minor since it's WaitForAllSpawned + WaitBeforeStarting 0)
w3:
Wave was fine, but it felt like there were a few too many solo conch gauntlets, making it drag a bit.
^Skin King/egg: Remove 3-4 conch gauntlets.
w4:
Good wave.
w5:
Wave felt a bit easy aside from the ending, but keep in mind that we didn't have to deal with any of the telein teleporter engies.
w6:
Good wave.
Changes I made:
Wave 1:
-Made grapid + meds wait for allspawn with a waitbefore of 7 secs.
-Made scouts not a bunch of randomchoice scouts and instead just easy ai normal scouts.
-Made continues punchie support throughout the entire wave.
Wave 2:
-Removed 6 demos to speedup gpyro spawn.
Wave 3:
-Removed 4 conch gauntlets.
Wave 4:
-Added Sniper Support.
Wave 5:
-Changed up the wave entirely so that it's more fun.
-Added spy support.
(nostrike)
Judges: Floro, Skin, Pasta
https://us-testing.moonlight.tf:27107/de...97.dem.zip
Overall: A bit easy for an int
w4: Issue with the path nodes still being active and the ending being similar to w1
w5: Had a weak ending with the commons
w6: Boss and commons posed hardly a threat (too easy, bland, engineer food)
(12-30-2023, 08:07 PM)Skin King Wrote: [ -> ](nostrike)
Judges: Floro, Skin, Pasta
https://us-testing.moonlight.tf:27107/de...97.dem.zip
Overall: A bit easy for an int
w4: Issue with the path nodes still being active and the ending being similar to w1
w5: Had a weak ending with the commons
w6: Boss and commons posed hardly a threat (too easy, bland, engineer food)
Changes I made:
Wave 4:
-Fixed the path node thing showing up by simple re-entering it, so I must've spelt it wrong by accident (tell me or dm me if the problem persists).
-Changed the ending to have a gblackboxes with 3 small popper meds with them.
Wave 5:
-Slightly buffed the wave 5 ending by making the shotgun heavies into cola soda popper scouts.
Wave 6:
-Buffed the boss and buffed the support that arrives with it. bat scouts->normal ai scouts, attendant pyros->backburner
pyros, & flare pyros->phlog pyros
Hi, we judged your mission.
Verdict: PASS WITH CHANGES
Judges present: Randomguy, Skin King,Floro
Demo link:
https://us-testing.moonlight.tf:27107/de...01.dem.zip
Overall:
Mission is in a passable state, good work.
Wave 5:
-straggling issues, wave wasn't pushing (issues fixed live, mission maker present for judging).
Wave 6:
-neon pyro filler subwave that didn't do much ought to be changed to something of more substance (issues fixed live, mission maker present for judging).
Changes I made:
General:
-Renamed the dh buff soldiers to "Extended Buff Direct Hit Solly" for character space.
Wave 5:
-Replaced buff soldiers with direct hit buff soldiers.
-Replaced Gauntlets with Conch Gauntlets.
Wave 6:
-Replaced neon pyros with fan scouts.
-Replaced regular demos with Burst demos.
-Replaced soldiers with direct hit buff soldiers.
-Replaced push gauntlets with Rapid Fire Bowmen.
-Gave bisons alwayscrit.
-Gave gscatter bomb demo alwayscrit.
-Replaced gdeflector with a g-HOK-deflector.
Changes I made:
General:
Gave default sniper bots cool clothes, the awper hand, and named them "Hitmann".
Current Version is uploaded to the server.