Mission name: Molybdenum
Map name: mvm_production_rc6
Difficulty: Advanced
Credits:
Me-making the entire mission
PDA-vscript implementation
Yoovy-dripping out the robots
Version 2
Changelog
-Made all the supports have a lower maxactive.
-The quickubers on waves 5 and 6 no longer repop.
-Made the wave 3 ubers quickubers.
-Slowed down the finale.
-Removed spies from wave 1.
-Some other changes I can't remember
Version 3
Changelog
-Wave 2 uber medics and pop medics have been switched, and 2 heavy/uber pairs have been removed.
-Wave 2 spawn dependencies have been changed to make the wave less punishing.
-Wave 5 giant uber -> giant regen.
-Wave 6 raised maxactive on soldiers by 1, removed 1 gdeflector/gregen pair, added one gregen to the gdeflector, removed 1 gheavy/grapid buff pair, and spawned the final tank earlier.
Version 4
Changelog:
-drip
Version 5
Changelog
-Changed mission display name on the scoreboard to "Molybdenum"
Version 6
Changelog
-warrior
Version 7
Changelog
-Removed alwayscrit from common kritz medics for consistency