Mission : Wild Wires
Map : Waterfront
Difficulty : Expert
Credits
- Signalmax, for the map
- Icons by their respective owners
- Any tester(s) who have previously participated in the mission's test cycles (4-5 mans)
Notes
- Contains a bit of vscript (forced paths)
General
- Removed explanation text for waves 2-7 that showed which path will be coming for next wave, and hotfixed bomb holograms not appearing after each wave end/completion
- Shuffled mission support around
- Cow Mangler mission support is added in the mission support pool (waves 2-3, 6)
W5
- Increased TotalCount on Steel Manlets and Buff Soldiers
Popfile is in attachments below
PASS WITH CHANGES
Judges Present: M1, Eyes, Erikku, Package, Skin
Demo Link:
https://us-testing.moonlight.tf:27107/de...14.dem.zip
Overall:
-The bomb path does not have holograms on the choke path. Fix that and the mission should be good.
This mission will be featured in the next event, congratulations!
General
- Right/Choke bomb holos are now fixed (they appear to at work both on listen and the test servers)
W1
- Added another armored qf medic to the last rapid fire's squad, also changed their icons to medic_pop_armored (should be on the test servers as well)
Popfile is in attachments below